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Between Horizons Developer Commentary Explores Branching Narrative & Grim Metaphors

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DigiTales Interactive, the small team behind the acclaimed Lacuna, released a developer commentary about its next game, Between Horizons. This short video lays out the grim metaphor at the heart of the experience while also briefly going over its gameplay loop.

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Between Horizons is a sci-fi detective game where players have to solve mysteries in a semi-open ship in space. This ship is carrying out a mission that will span 130 years, one the player’s character won’t live to see the end of. Studio Co-Founder Jasmin Pfeiffer talked about how this was a metaphor for younger people that have to “live with the decisions made by the previous generation.” She noted that it was something a lot of players could probably relate to.

Fellow Co-Founder Julian Colbus spoke more to the mechanics. As was the case in Lacuna, players can submit wrong answers to cases, which will have a rippling effect. There is also no going back since the game has a “new and improved” auto-save system that makes players live with their decisions. However, players will have more agency this time around and can explore the ship, which will force users to “think for [themselves].” The ship was also likened to a Metroidvania.

Neither Pfeiffer nor Colbus gave an updated release window, as Between Horizons is still slated to come to Nintendo Switch, Xbox Series X|S, PlayStation 4, PlayStation 5, and PC sometime in 2023.


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